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Dastardly Delves

Dan the duck. Get peas. Reach the exit. Features and progression are still in flux.

Level 1 / 1
Peas 0
Keys 0
Eggs 0
Time 0:00
Steps 0
Best -

Tile Guide
  • You: Dan
  • Collect all peas to unlock the exit
  • Exit opens after all peas are collected
  • Water: safe for ducks, swimmable
  • Fox: patrols back and forth on land
  • Hawk: flies back and forth, ignores terrain
  • Gator: patrols through water only
  • Wolf: chases Dan across land
  • Key opens one lock
  • Locked gate
  • Pushable crate (fills water, covers spikes)
  • Lay eggs (E/X): predators that eat one disappear
  • Spike trap: instant defeat
  • Ice: Dan slides until he leaves ice or hits an obstacle
  • Cracked floor: collapses into a hole after Dan steps off
  • Hole: Dan falls in and loses
  • Arrows: Dan can only leave in the arrow direction
  • Buttons open switch doors while held by Dan or a crate

Level Editor

Paint tiles directly on the grid, then play test.

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